Tiny Tina's Wonderlands Patch Update 1.0.4.0A

2022-06-24 23:15:57 By : Mr. kaifeng lu

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There are two methods by which we deliver updates to players: One will be the weekly changes that will cover smaller adjustments, and the other will be downloadable updates to the game that will include more impactful bug fixes and changes.

The changes included in this update will be live on all platforms by 9:30 AM PT on June 23, 2022. To confirm that you have the most recent hotfix, check the News screen in-game on the Main Menu or Pause Menu for the article with the version number listed above. If you don’t see the article in the News section after the update is live, or if you see the previous version number, please Exit the game and relaunch. Please submit bug reports and feedback to support.2k.com.

In addition to this support, some changes have been made that we wanted to give special mention to based on feedback from the community:

Weekly Event! This in-game, limited-time mini-event will be active until June 30 at 9:00 AM PT.

Featured Runs are available in the Chaos Chamber after you’ve completed the main story, and rotate weekly every Thursday at 9:00 AM PT. They’re the same for all players, so jump in and see how your run went compared to other Fatemakers!

This run is an extremely special Featured Run because it was created by our community members in the Official Tiny Tina’s Wonderlands Community Discord Server!

Have you checked out the goodies for sale in the Vending Machines for the Chaos Chamber’s Loot Room? They switch out their merchandise every week!

While we don’t want to make huge adjustments until the new Blightcaller class with DLC 4 is out, we are seeing that Spellshot and Clawbringer are not matching our balance expectations for Chaos Chamber. We are finding that Spellshot is overperforming compared to the level we’re targeting, while Clawbringer is underperforming.

We have seen Spellshot being utilized as the premiere damage-dealing class since the launch. We’re looking to keep that strength but found that the additional stacked damage it can do with Spellweaving was contributing to that imbalance, along with the amount of Spell Damage applied to Gun Damage from Magic Bullets.

Clawbringer is still underperforming from what we would like to see. We’re increasing the damage done by a few skills that deal with raw ability damage and should help with some quality of life. This should make them a bit more competitive when building for Ability Damage.

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